Welcome! I am Professor of Cultural Evolution at the University of Exeter’s Penryn Campus in Cornwall, UK. I am also President of the Cultural Evolution Society.
I study human cultural evolution. I am interested in how human culture evolved, and how culture itself evolves over time.
I use experiments to simulate cultural evolution in the lab. I get people to make and copy technological artifacts like arrowheads or handaxes, or solve problems resembling real-world challenges. The aim is to understand how psychological and social processes have shaped cultural change past and present.
I construct models of cultural evolution. These explore how individual decisions (e.g. when and from whom people learn) translate into population-level patterns of cultural change. I have modeled cumulative technological change, copycat suicides, and the effects of migration on cultural diversity.
I analyse big datasets to explain real world patterns of cultural evolution. Recent analyses have explored the cultural evolution of pop music, football tactics and nature documentary tweets.
You can read more on the Research page below, or view my Publications here or on Google Scholar.
Centre for Ecology and Conservation
University of Exeter, Cornwall Campus
Penryn, TR10 9FE, United Kingdom
Email: a.mesoudi “at sign” exeter.ac.uk
The human species has an extraordinary reliance on culture, i.e. the vast body of beliefs, knowledge and skills that we acquire from other individuals via social learning. While other species adapt to their environments primarily via genetic evolution, we adapt via cultural evolution. I am interested in how this process of cultural evolution works, its similarities and differences to genetic evolution, and how traditional social science findings and topics can be studied within an evolutionary framework.
Learning from others, aka 'social learning', lies at the heart of human culture. I have run lab experiments examining how people learn from one another, who they learn from, when they learn from others rather than alone, and what they learn. Some studies use the 'transmission chain method', where stories or task solutions are passed along linear chains of participants like the game 'Telephone'. These have found, for example, that information about social relationships and interactions is transmitted better than non-social information, and that causal understanding is not necessary for improvements in technologies over time. Other studies look at how people within small groups learn from one another over time. Often these experiments look at technological change, getting participants to design arrowheads, handaxes or other objects reflecting real-life human technology. These studies have found that people prefer to learn from successful others, but often copy others less than they should do; and that people copy prestigious people only when direct success information is unavailable.
I have used theoretical models, primarily agent-based simulations, to explore how different learning dynamics - who copies what, from whom and when - might generate large-scale patterns of cultural evolution. Previous models have looked at beliefs in partible paternity (where children have more than one biological 'father'), copycat suicide, and how the costs of acquiring ever-accumulating knowledge slows down innovation in cumulative cultural evolution.
Mesoudi (2009) The cultural dynamics of copycat suicide. PLOS ONE 4, e7252.
Ever since our species first evolved in Africa, migration has been a constant fixture of Homo sapiens. 'Acculturation' describes the psychological and behavioural changes that occur as a result of migration. I have studied how acculturation affects the psychological characteristics of first and second generation British Bangladeshi migrants in London, and constructed theoretical models showing how acculturation and migration interact to shape cultural diversity over time. Lab experiments have mapped cross-cultural variation in social learning, showing higher rates of social learning in mainland China than in the West.
The digital age has yielded big cultural datasets that can be used to quantitatively analyse patterns of real-life cultural evolution. Recent projects have analysed and explained large-scale, long-term change in pop music lyrics, football tactics and tweets related to the Netflix documentary Our Planet.
This tutorial shows how to create very simple simulation or agent-based models of cultural evolution in R. It uses the RStudio notebook or RMarkdown (.Rmd) format, allowing you to execute code as you read the explanatory text. Each model is contained in a separate RMarkdown file which you can open in RStudio. Currently these are:
The tutorial is freely available in this github repository. An online version which contains the compiled models with outputs can be found on this bookdown site.